Hi 🙂
Guess what… Nearly two months later… remarks provided! (Screenshots are mine, and yes, I know it doesn’t look good on my computer… ha ha)
“City of Brass” is an arcade roguelike game. I haven’t gotten far enough in to tell if there’s a story, but at least it serves as a nice demonstration of combat with some interesting details.
There are many kinds of loot to get picked up and thrown around. The whip is handy for grabbing items, booping the noses and ankles of your despicable adversaries, and breaking furnaces to cause them to erupt into wondrous balls of fire. Stunning, disarming, tripping, and shoving baddies is pretty neat. It is also reasonably rewarding to figure out how to get rid of enemies with explosive and mechanical hazards.
All-in-all, kind of a fun romp. Since this was made by people who worked on Bioshock, naturally it would be neat to see if they took take this quality of enemy interaction and integrate it into a longer and choicy-consequencier scenario.